Cellular Automata 

One Dimensional, Five colours
A five colour one dimensional automata. Here time is represented as the second dimension to create the two
dimensional images. The pattern evolves from top to bottom,
the next state of a cell depending on its current state and the states of its
two immediate neighbours.


One Dimensional, Six colours
A six colour one dimensional automata, this is essentially the same as the five colour automaton in the previous link,
only with more colours.


Two Dimensional, Five colours
In the two dimensional version the pattern represents a single instance in time and the evolution is shown by
incrementally updating the pattern, creating an animation. Cells evolve based on their contents and those of
their 4 nearest neighbours.


Forest Fire
A forest Fire simulator. This is a two dimensional automaton, with the patterns changing over time. It is not
fixed though, the cells vary through a cycle of grass to trees to fire and back to grass base on a set of
probabilities that you can adjust. Once a cell is on fire it has a chance of spreading to neighbouring cells,
and again you can adjust this probability.
This is really one for sitting and watching and snapshots don't do it justice, so I haven't included any.


Game of Life
Conway's famous "Game of Life". The image to the left arises if you run the default starting configuration on the
"large" square grid.
